

This material is used for carpets and contains adjustable, pre-built sprites that act like carpet fibers. *Tip Turn the material type to a Self-Illuminated Material and adjust the color for a glow effect from the screen. Now, move around your scene, and watch the video play on the surface you applied it to. To do this, add a video file to the Albedo map channel. Video textureĬreate a dynamic story by adding video content focused on your client to your model. Many free and paid resources have materials with these material maps already created, including ambientCG, 3DTextures,, and Poly Haven. Rough materials scatter reflected light in more directions than smooth materials, which controls how blurry or sharp a reflection is. Imperfections are the key to visual perfection! The Roughness map controls how surface imperfections are displayed. A Displacement map is a more advanced version of a Bump map and will give the appearance of a 3D effect. Its 3D look is due to its information about bumps and dents in the XYZ axes. Bump/Normal/DisplacementĪ Normal map decides where dents and bumps are on the object and is much more advanced than the regular Bump map. This is so materials will look natural in every lighting condition.Īlbedo, Displacement, Normal, and Roughness on a rock wall. The big difference between the Albedo map and the traditional Diffuse map is the Albedo map has the shadows removed from the texture. The Albedo map is the base color of the material. Add in these different material maps to help add more realism to your materials. You will notice additional material sections such as Albedo, Bump/Normal/Roughness.

This material type is used for most materials you’ll use in your model and is suited for any materials that aren’t typically rendered, such as grass blades, water surfaces, or those that have translucency applied. Next to the name of the material, you will see an icon that indicates what kind of Enscape material is selected.Įveryone has a type.

You can see the materials in your SketchUp model on the left side.

Once the Material Editor is launched, you should see this screen: Get started by clicking the Enscape Material Editor button (Hint: look for the checkered ball icon). Thanks to this concise guide, you can push the level of realism of your renderings even further. Its real-time rendering engine and Material Editor’s capabilities will take your client’s reaction from “that pool looks relaxing” to “I want to cannonball-splash right in.”ĭevising jump-off-the-page visuals is fast and simple with Enscape (available on Windows and newly released on Mac) and by understanding Enscape’s material types. If you want to do that, use sophisticated visualization software like Enscape. Realistic visuals can certainly add the ‘wow factor’ to a client presentation, but getting the materials to a high level of realism – that’s a challenge.
